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It felt like second nature, which helps in some of the battles that swamp you with enemies.
How to use upgrades doom vfr how to#
As I switched from the two other confusing controls to the Dualshock 4, I immediately knew how to play the game and was able to get into the action a lot faster.
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The best thing about this method is familiarity. DOOM VFR allows you to play the game traditionally as you would playing DOOM on a PlayStation 4. Let’s get the Dualshock 4 out of the way. I think it’s great that DOOM VFR offers three control methods and caters to different players, except I have a gripe with each and every method, and in VR this can be a real killer for an otherwise quality title. But unfortunately it’s not all fun, games and demonic evisceration, as there’s one beast that continually rears its ugly head and gets in the way of a good time: the damn controls. So far DOOM VFR is ticking all the right boxes for being a fantastic AAA shooter built from the ground up for VR that lives up to its franchise name. There are multiple difficulty modes, classic maps, challenges and other rewards that encourage exploration throughout the levels. That’s not to say there isn’t replayability there. The campaign lasts about five hours and while they could have maybe added some more challenge or score modes for replayability, the price point and variety in the levels and missions seem fair. You then transfer your consciousness to a droid where you can walk around, complete objectives and carry weapons to exact your sweet revenge.
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You play as a scientist at the UAC facility on Mars who winds up getting killed bloody by a demon. It’s there to provide context so you feel like you’re not in some shooting simulation exercise. The story is not great, but DOOM never really cared about plotlines. The levels are also mostly indoors, so the graphical quality and atmospheric effects look devilishly good for a VR title.
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The demons look menacing, Hell looks disturbing and the Mars facility brings a nostalgic feeling of playing classic id Software titles. Textures are lower quality and take longer to load, but thankfully the id Tech engine scales surprisingly well. On a presentation level, it looks like a AAA title despite the fact it does take a slight hit to the visuals compared to its big brother. The teleportation feature also allows you hop onto high ledges which provides for some interesting level design and fast ways to outflank the enemy. All the guns feel unique and carry a massive kick with each bullet fired, and a teleportation mechanic slows down time so you can dodge incoming attacks or rush into staggered enemies and watch their body explode into fleshy pieces.
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It would have been difficult to imitate the responsive gun controls and fast-paced nature of the series in VR, but id Software manage to retain that in a way that works for the medium.
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The feeling of the drums rolling while you zip around Hell blasting demons’ heads clean off their necks at lightning speed really captures the DOOM spirit. Even the best tracks from the adrenaline pumping soundtrack from last year’s game composed by Australia’s own Mick Gordon made it to VFR. It’s got all the weapons, all the enemy types and all the map environments from the stellar 2016 release, and is packed with challenges, weapon mods, upgrades, Doomguy doll collectibles and even classic maps of the retro DOOM in all their pixelated glory.
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Having played the full campaign, I can confidently say this is a pure DOOM game through and through. Like with any deal with the devil DOOM in VR ends up being a double-edged sword, and while DOOM VFR provides an exhilarating shooting experience that lives up to the DOOM name, it’s cursed by a pesky and persistent demon that at times makes the experience feel like a living hell (not in a good way). The AAA publisher is also bringing DOOM to both the aforementioned headsets with the appropriately titled DOOM VFR (the “F” stands for friendly), which this time is a whole new title built from the ground up for virtual reality. They recently ported their open world RPG Skyrim as a timed exclusive for PlayStation VR to huge success and are looking to do the same with Fallout 4 on the HTC Vive this month. Bethesda is going all-in with virtual reality, and as part of its first wave of titles they are bringing three of their biggest franchises to the table.